Bueller ...
Bueller ...
Bueller ...
You squash yourself down into the pipe and whoosh along through a septic system. (Ew.)
(-3 personal hygiene)
On the other side, you find yourself in a familiar-looking classroom. A man at the front of the room drones on...
You sit in a chair in the back of the classroom and listen to him give a lecture on the differences between narratology and ludology. (+5 knowledge)
You have never been so bored in your entire life. (-3 stamina)
Narratology refers to the components of a narrative.
Ludology refers to the mechanics.
How are text-based games similar to, and different from, traditional texts?
Is it more useful to discuss choose-your-own-adventure (IF) texts via a ludological or narratological perspective?
Narratology: Structure = beginning, middle, end
Climax?

Rising Action/
Conflict
Falling Action/
Resolution
Climax
Unstable Situation
Stable Situation
Theme / Universal Truth
Narratology & Ludology: Reader engagement
-->"Self-involving fiction" (Robson & Meskin, 2016)
Video games are considered literature as well. They have a subject, theme, characters, setting, journey, conflicts, and have the players engage. Even though reading a book is different than playing a video game, both people are still engaging in participating reading or listening to the text.
-Kiera M